Chino
27.11.2004, 15:25
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<div style="font-size: 18px;"><strong>Interview bei Filefront & Fansite Friday 23</strong></div>
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Während des WPE hatte <b>Filefront</b> die Möglichkeit ein <a href="http://articles.filefront.com/Guild_Wars_Interview/;232;1;;/article.html" target="_blank">Interview</a> mit Jeff Strain von ArenaNet zuführen. Gestern wurde der erste Teil veröffentlicht. Unter anderem geht es um das no-subscription fee modell und den Entwicklungsprozess des Spiels.<br />
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<blockquote><div class="quote">"So the first thing we did was bring our experience in creating Battle.net to bear on the task of making a game that could host thousands of players but use a very small amount of bandwidth. One of the things that is going on behind the scenes that people don’t realize is this technology that we’ve developed to mask latency so that you’re using a very small amount of bandwidth as you play."</div></blockquote><br />
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Ausserdem war diesen Freitag <a href="http://gw.tr0n.org/modules/news/article.php?storyid=201" target="_blank">GuildWars Slovenija</a> an der Reihe das nun 23. Fansite Friday Interview zuführen. Die Fragen drehen sich um Playerfeedback, die Expansion Packs und Item Trading.<br />
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<blockquote><div class="quote">"The typical level grind rewards players with unfair advantages. Jeff Strain has said that it’s like giving the veteran chess player three queens compared to the new player’s one queen, simply because the veteran has more experience. Whether we raise the level cap in subsequent chapters of Guild Wars or not, we intend to never reward as richly for hours spent as for how well you play the game."</div></blockquote> </span></div>
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<img src='/news/images/symbols/update.gif' border='0' alt='Update-News' title='Update-News' width='64' height='56' />
<div style="position: absolute; bottom: 0px; left: 69px">
<div style="font-size: 18px;"><strong>Interview bei Filefront & Fansite Friday 23</strong></div>
<div style="height: 10px"><img src="/images/layout/strip.gif" width="614" height="6" /></div>
</div>
</div>
<table width="100%" border="0" cellspacing="0" cellpadding="1">
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<td><img src="/news/images/strips/dummy.gif" alt="Wartower.de" title="Wartower.de" width=0" height="0" style="margin-bottom: 5px"/></td>
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<td>
<div align="justify"><span class="news_text">
Während des WPE hatte <b>Filefront</b> die Möglichkeit ein <a href="http://articles.filefront.com/Guild_Wars_Interview/;232;1;;/article.html" target="_blank">Interview</a> mit Jeff Strain von ArenaNet zuführen. Gestern wurde der erste Teil veröffentlicht. Unter anderem geht es um das no-subscription fee modell und den Entwicklungsprozess des Spiels.<br />
<br />
<blockquote><div class="quote">"So the first thing we did was bring our experience in creating Battle.net to bear on the task of making a game that could host thousands of players but use a very small amount of bandwidth. One of the things that is going on behind the scenes that people don’t realize is this technology that we’ve developed to mask latency so that you’re using a very small amount of bandwidth as you play."</div></blockquote><br />
<br />
Ausserdem war diesen Freitag <a href="http://gw.tr0n.org/modules/news/article.php?storyid=201" target="_blank">GuildWars Slovenija</a> an der Reihe das nun 23. Fansite Friday Interview zuführen. Die Fragen drehen sich um Playerfeedback, die Expansion Packs und Item Trading.<br />
<br />
<blockquote><div class="quote">"The typical level grind rewards players with unfair advantages. Jeff Strain has said that it’s like giving the veteran chess player three queens compared to the new player’s one queen, simply because the veteran has more experience. Whether we raise the level cap in subsequent chapters of Guild Wars or not, we intend to never reward as richly for hours spent as for how well you play the game."</div></blockquote> </span></div>
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